| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 92 | 92 | 116 | 8 | 100% | 00:52 | 00:01 | 03:01 | |
| 90 | 90 | 64 | 6 | 100% | 01:12 | 00:06 | 04:04 | |
| 82 | 62 | 0 | 0 | 76% | 09:40 | 00:57 | 25:13 | |
| 21 | 21 | 91 | 15 | 100% | 01:07 | 00:07 | 03:42 | |
| 19 | 0 | 0 | 0 | 0% | 00:00 | 00:00 | 00:00 | |
| 15 | 15 | 79 | 14 | 100% | 01:16 | 00:07 | 02:29 | |
| 10 | 10 | 0 | 0 | 100% | 05:55 | 04:36 | 07:09 | |
| 4 | 4 | 27 | 8 | 100% | 01:06 | 00:51 | 01:22 | |
| 4 | 4 | 4 | 2 | 100% | 00:44 | 00:27 | 01:08 | |
| 2 | 2 | 17 | 15 | 100% | 00:44 | 00:05 | 01:22 | |
| 1 | 1 | 1 | 1 | 100% | 02:17 | 02:17 | 02:17 | |
| 1 | 1 | 0 | 0 | 100% | 01:44 | 01:44 | 01:44 | |
| 1 | 1 | 6 | 6 | 100% | 03:58 | 03:58 | 03:58 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Repair | 9 | 3.91 | 176 |
| Yamato Cannon | 80 | 45.88 | 51 |
| EMP | 2 | 10.61 | 59 |
| Stop | 27 | 9.38 | 280 |
| Move | 2 | 3.95 | 173 |
| Attack | 174 | 126.92 | 332 |
| Calldown: MULE | 11 | 14.45 | 328 |
| Command Center - Rally | 2 | 1.56 | 188 |
| Marauder - Stimpack | 12 | 3.09 | 56 |
| Gather/Return Cargo | 2 | 4.97 | 312 |
| Cancel Structure Building | 13 | 3.55 | 266 |
| Cancel Production | 2 | 1.46 | 83 |
| Stimpack | 11 | 7.17 | 186 |
| Siege | 26 | 12.82 | 268 |
| Unsiege | 10 | 6.7 | 228 |
| Medivac - Load/Unload All | 6 | 5.54 | 160 |
| Scanner Sweep | 16 | 12.28 | 250 |
| Command Center - Lift Off | 4 | 1.9 | 166 |
| Command Center - Land | 3 | 2.11 | 164 |
| Barracks - Lift Off | 3 | 2.84 | 275 |
| Starport - Lift Off | 2 | 1.32 | 228 |
| Barracks - Land | 4 | 2 | 254 |
| Lower | 7 | 5.15 | 330 |
| Upgrade to Planetary Fortress | 4 | 3.47 | 205 |
| Upgrade to Orbital Command | 6 | 4.46 | 329 |
| Orbital Command - Lift Off | 3 | 1.72 | 218 |
| Orbital Command - Land | 2 | 1.75 | 206 |
| Emergency Thrusters | 3 | 4.31 | 155 |
| Tactical Jump | 4 | 3.66 | 50 |
| High Impact Payload | 2 | 2.46 | 61 |
| Defender Mode | 8 | 28.44 | 43 |
| Fighter Mode | 4 | 8.22 | 36 |
| BattlecruiserAttack | 101 | 62.07 | 67 |
| SalvageEffect | 3 | 1.33 | 48 |