| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 104 | 93 | 0 | 0 | 89% | 07:08 | 00:11 | 25:24 | |
| 64 | 54 | 4 | 1 | 84% | 01:12 | 00:10 | 15:46 | |
| 52 | 50 | 28 | 3 | 96% | 00:57 | 00:13 | 03:37 | |
| 49 | 49 | 28 | 1 | 100% | 01:08 | 00:28 | 02:57 | |
| 43 | 5 | 0 | 0 | 12% | 00:07 | 00:00 | 00:33 | |
| 40 | 37 | 172 | 16 | 93% | 03:15 | 00:27 | 22:12 | |
| 17 | 14 | 1 | 1 | 82% | 06:25 | 01:49 | 22:25 | |
| 16 | 16 | 26 | 6 | 100% | 01:19 | 00:41 | 02:07 | |
| 7 | 7 | 12 | 4 | 100% | 00:44 | 00:29 | 00:54 | |
| 3 | 3 | 0 | 0 | 100% | 03:02 | 02:22 | 04:16 | |
| 3 | 3 | 4 | 2 | 100% | 03:13 | 01:14 | 04:41 | |
| 1 | 1 | 1 | 1 | 100% | 02:52 | 02:52 | 02:52 | |
| 1 | 1 | 1 | 1 | 100% | 00:24 | 00:24 | 00:24 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Repair | 8 | 6 | 2 |
| Stop | 12 | 10 | 2 |
| Move | 5 | 3 | 2 |
| Attack | 189 | 141.5 | 2 |
| Calldown: MULE | 48 | 37.5 | 2 |
| Calldown: Extra Supplies | 1 | 1 | 1 |
| Cancel Structure Building | 9 | 6.5 | 2 |
| Cancel Morph | 3 | 2 | 2 |
| Cancel Production | 2 | 1.5 | 2 |
| Siege | 78 | 55.5 | 2 |
| Unsiege | 26 | 20 | 2 |
| Medivac - Load/Unload All | 2 | 3 | 2 |
| Scanner Sweep | 70 | 45 | 2 |
| Assault Mode | 3 | 2.5 | 2 |
| Fighter Mode | 1 | 1 | 2 |
| Bunker - Load/Unload All | 2 | 1.5 | 2 |
| Command Center - Lift Off | 9 | 7 | 2 |
| Command Center - Land | 12 | 9 | 2 |
| Barracks - Lift Off | 1 | 1 | 1 |
| Factory - Lift Off | 3 | 3 | 1 |
| Factory - Land | 2 | 2 | 1 |
| Lower | 9 | 9 | 2 |
| Raise | 5 | 5.5 | 2 |
| Upgrade to Planetary Fortress | 7 | 5.5 | 2 |
| Upgrade to Orbital Command | 7 | 10 | 2 |
| Orbital Command - Lift Off | 2 | 3 | 2 |
| Orbital Command - Land | 1 | 3 | 2 |
| Bunker - Attack | 1 | 1 | 1 |
| MorphToHellionTank | 15 | 8 | 2 |
| Activate Mine | 10 | 10 | 2 |
| Deactivate Mine | 6 | 4 | 2 |
| Emergency Thrusters | 3 | 6 | 2 |
| Lock On | 2 | 2 | 1 |
| High Impact Payload | 6 | 6 | 1 |
| Defender Mode | 12 | 13 | 2 |
| Fighter Mode | 1 | 2 | 2 |
| KD8 Charge | 1 | 1.5 | 2 |
| SalvageEffect | 1 | 1 | 1 |