| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 79 | 45 | 0 | 0 | 57% | 06:35 | 00:00 | 16:52 | |
| 23 | 14 | 77 | 14 | 61% | 02:03 | 00:05 | 05:35 | |
| 16 | 15 | 22 | 6 | 94% | 01:51 | 00:05 | 04:50 | |
| 12 | 4 | 21 | 4 | 33% | 05:07 | 01:18 | 12:16 | |
| 11 | 7 | 29 | 7 | 64% | 02:38 | 00:06 | 05:48 | |
| 10 | 1 | 0 | 0 | 10% | 00:01 | 00:00 | 00:13 | |
| 5 | 3 | 0 | 0 | 60% | 01:40 | 00:23 | 02:24 | |
| 4 | 2 | 0 | 0 | 50% | 03:53 | 01:43 | 06:12 | |
| 4 | 2 | 11 | 6 | 50% | 00:33 | 00:18 | 01:07 | |
| 2 | 2 | 4 | 3 | 100% | 01:03 | 00:41 | 01:26 | |
| 2 | 2 | 0 | 0 | 100% | 00:11 | 00:05 | 00:17 | |
| 2 | 1 | 13 | 8 | 50% | 03:15 | 02:02 | 04:29 | |
| 1 | 0 | 0 | 0 | 0% | 02:30 | 02:30 | 02:30 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Repair | 13 | 13 | 1 |
| Stop | 20 | 13 | 2 |
| Move | 17 | 10 | 2 |
| Attack | 66 | 43.5 | 2 |
| Calldown: MULE | 11 | 7 | 2 |
| Marauder - Stimpack | 4 | 4 | 1 |
| Calldown: Extra Supplies | 3 | 3 | 1 |
| Cancel Structure Building | 3 | 3 | 1 |
| Cancel Morph | 1 | 1 | 1 |
| Stimpack | 4 | 4 | 1 |
| Siege | 27 | 27 | 1 |
| Unsiege | 13 | 13 | 1 |
| Medivac - Load/Unload All | 7 | 7 | 1 |
| Scanner Sweep | 17 | 17 | 1 |
| Assault Mode | 6 | 6 | 1 |
| Fighter Mode | 3 | 3 | 1 |
| Command Center - Lift Off | 2 | 1.5 | 2 |
| Command Center - Land | 2 | 1.5 | 2 |
| Barracks - Lift Off | 4 | 3 | 2 |
| Factory - Lift Off | 4 | 2.5 | 2 |
| Starport - Lift Off | 1 | 1 | 2 |
| Factory - Land | 3 | 2 | 2 |
| Starport - Land | 2 | 1.5 | 2 |
| Barracks - Land | 3 | 2.5 | 2 |
| Lower | 5 | 3 | 2 |
| Raise | 2 | 1.5 | 2 |
| Upgrade to Planetary Fortress | 1 | 1 | 1 |
| Upgrade to Orbital Command | 3 | 2.5 | 2 |
| Orbital Command - Lift Off | 2 | 2 | 1 |
| Orbital Command - Land | 2 | 2 | 1 |
| Activate Mine | 5 | 3 | 2 |
| Deactivate Mine | 2 | 2 | 1 |
| Emergency Thrusters | 9 | 9 | 1 |
| Lock On | 3 | 3 | 1 |
| High Impact Payload | 1 | 1 | 1 |
| Defender Mode | 11 | 11 | 1 |
| Fighter Mode | 6 | 6 | 1 |