| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 85 | 80 | 0 | 0 | 94% | 03:19 | 00:00 | 15:17 | |
| 62 | 61 | 64 | 7 | 98% | 00:45 | 00:01 | 02:52 | |
| 24 | 4 | 3 | 1 | 17% | 01:23 | 00:00 | 01:39 | |
| 23 | 1 | 0 | 0 | 4% | 00:01 | 00:00 | 00:26 | |
| 22 | 19 | 32 | 5 | 86% | 01:26 | 00:00 | 05:22 | |
| 11 | 8 | 68 | 21 | 73% | 01:32 | 00:10 | 06:46 | |
| 7 | 6 | 0 | 0 | 86% | 01:08 | 00:23 | 02:45 | |
| 5 | 5 | 29 | 12 | 100% | 01:36 | 00:05 | 03:08 | |
| 5 | 5 | 10 | 5 | 100% | 00:05 | 00:02 | 00:09 | |
| 1 | 1 | 1 | 1 | 100% | 00:53 | 00:53 | 00:53 | |
| 1 | 1 | 0 | 0 | 100% | 00:08 | 00:08 | 00:08 | |
| 1 | 1 | 4 | 4 | 100% | 01:50 | 01:50 | 01:50 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Stop | 2 | 1.6 | 5 |
| Move | 1 | 2 | 8 |
| Attack | 92 | 78.3 | 10 |
| Calldown: MULE | 26 | 13.7 | 10 |
| Marauder - Stimpack | 4 | 4.17 | 6 |
| Gather/Return Cargo | 3 | 3 | 1 |
| Cancel Morph | 4 | 2.78 | 9 |
| Cancel Production | 1 | 1 | 5 |
| Stimpack | 19 | 15.86 | 7 |
| Siege | 6 | 8 | 8 |
| Unsiege | 1 | 3.25 | 8 |
| Medivac - Load/Unload All | 10 | 6 | 8 |
| Scanner Sweep | 2 | 6.71 | 7 |
| Bunker - Load/Unload All | 3 | 2.29 | 7 |
| Command Center - Lift Off | 3 | 2 | 7 |
| Command Center - Land | 5 | 2.29 | 7 |
| Barracks - Lift Off | 3 | 1.43 | 7 |
| Factory - Lift Off | 1 | 1 | 4 |
| Starport - Lift Off | 1 | 1 | 6 |
| Starport - Land | 1 | 1 | 5 |
| Barracks - Land | 2 | 1.29 | 7 |
| Lower | 6 | 4.89 | 9 |
| Raise | 4 | 2.63 | 8 |
| Upgrade to Planetary Fortress | 3 | 3.4 | 5 |
| Upgrade to Orbital Command | 3 | 3.1 | 10 |
| Orbital Command - Lift Off | 5 | 3 | 3 |
| Orbital Command - Land | 3 | 2 | 3 |
| Activate Mine | 15 | 8.4 | 5 |
| Deactivate Mine | 4 | 4.4 | 5 |
| Emergency Thrusters | 11 | 6 | 8 |
| Defender Mode | 1 | 4.75 | 4 |
| KD8 Charge | 1 | 1.11 | 9 |
| ChannelSnipe | 8 | 16 | 1 |
| PortCity_Bridge_UnitNE10Out | 8 | 16 | 1 |
| SalvageEffect | 1 | 1 | 1 |