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Replay
Player Stats
Undercurrent LE
LOTV AutoMM
26 Apr, 2026 4:08 pm
31 Min Game
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DevNULL
Archived Replay:
Data will be limited
Units
Build Order
Abilities Used
Unit
Produced
Lost
Kills
Max Kills
% Lost
Avg Life
Shortest Life
Longest Life
177
133
148
4
75%
02:04
00:11
09:02
89
65
2
1
73%
11:59
00:40
31:53
28
28
29
7
100%
01:08
00:13
03:29
26
24
27
10
92%
03:39
00:28
22:12
26
0
10
2
0%
01:42
00:49
02:19
25
0
0
0
0%
00:00
00:00
00:00
15
15
27
6
100%
01:43
00:03
04:24
15
15
42
7
100%
01:11
00:14
03:29
12
12
74
12
100%
04:11
00:37
06:20
12
4
0
0
33%
05:55
01:43
13:12
11
11
30
8
100%
01:00
00:29
02:15
7
7
73
22
100%
05:28
00:38
09:01
3
1
0
0
33%
00:16
00:06
00:27
2
0
42
31
0%
09:46
09:32
10:00
Filters
Buildings
Upgrades
Units
Supply
(Estimate)
Time Started
Completed
Ability Name
Current Game Count
Avg Per Game
Total Games Used
Repair
10
7
2
Personal Cloacking
2
2
1
Nuclear Strike
2
2
1
Move
24
9
3
Attack
389
163.33
3
Calldown: MULE
14
10
2
Gather/Return Cargo
4
3.5
2
Cancel Structure Building
11
7.5
2
Cancel Morph
5
2.67
3
Stimpack
36
36
1
Siege
20
13
2
Unsiege
14
5.67
3
Medivac - Load/Unload All
5
5
1
Scanner Sweep
37
22
2
Assault Mode
1
1
2
Fighter Mode
1
1
2
Command Center - Lift Off
4
2.5
2
Command Center - Land
7
4
2
Barracks - Lift Off
7
4.5
2
Factory - Lift Off
4
3
2
Factory - Land
3
2
2
Barracks - Land
2
2
1
Lower
8
7
2
Raise
2
2
2
Upgrade to Planetary Fortress
2
1.5
2
Upgrade to Orbital Command
3
2.5
2
Orbital Command - Lift Off
5
5
1
Orbital Command - Land
6
6
1
MorphToHellion
5
5
1
MorphToHellionTank
7
4
2
Activate Mine
23
23
1
Deactivate Mine
9
9
1
Emergency Thrusters
8
8
1
Lock On
3
3
2
High Impact Payload
5
5
1
Explosive Payload
1
1
1
Defender Mode
37
22.5
2
Fighter Mode
8
7.5
2