| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 68 | 16 | 0 | 0 | 24% | 19:24 | 04:41 | 27:23 | |
| 38 | 31 | 90 | 19 | 82% | 01:46 | 00:12 | 04:36 | |
| 22 | 22 | 177 | 23 | 100% | 03:19 | 01:29 | 06:58 | |
| 20 | 0 | 0 | 0 | 0% | 00:00 | 00:00 | 00:00 | |
| 16 | 16 | 52 | 6 | 100% | 02:17 | 00:15 | 04:36 | |
| 15 | 9 | 21 | 6 | 60% | 06:07 | 01:36 | 18:32 | |
| 15 | 0 | 14 | 3 | 0% | 04:14 | 02:03 | 06:49 | |
| 10 | 3 | 2 | 1 | 30% | 00:37 | 00:10 | 01:04 | |
| 4 | 4 | 5 | 2 | 100% | 05:37 | 05:20 | 05:53 | |
| 4 | 1 | 36 | 13 | 25% | 16:32 | 08:13 | 20:23 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Repair | 2 | 1.75 | 4 |
| Yamato Cannon | 11 | 11.33 | 3 |
| Stop | 22 | 12.78 | 9 |
| Move | 1 | 2.5 | 6 |
| Attack | 171 | 108.56 | 9 |
| Calldown: MULE | 13 | 13.67 | 6 |
| Calldown: Extra Supplies | 2 | 1.33 | 3 |
| Cancel Structure Building | 1 | 3.67 | 3 |
| Cancel Morph | 1 | 2.83 | 6 |
| Siege | 9 | 5.67 | 3 |
| Unsiege | 4 | 3 | 2 |
| Scanner Sweep | 26 | 15.67 | 3 |
| Bunker - Load/Unload All | 2 | 2 | 6 |
| Command Center - Lift Off | 9 | 3.5 | 6 |
| Command Center - Land | 8 | 3.5 | 6 |
| Barracks - Lift Off | 3 | 2 | 5 |
| Factory - Lift Off | 3 | 1.5 | 4 |
| Factory - Land | 3 | 1.5 | 4 |
| Barracks - Land | 2 | 1.5 | 2 |
| Lower | 9 | 5.5 | 6 |
| Raise | 1 | 1.4 | 5 |
| Upgrade to Planetary Fortress | 10 | 4.8 | 5 |
| Upgrade to Orbital Command | 6 | 3.83 | 6 |
| Orbital Command - Lift Off | 2 | 1.5 | 2 |
| Orbital Command - Land | 1 | 1 | 1 |
| Bunker - Stop | 1 | 1 | 1 |
| MorphToHellion | 1 | 1 | 1 |
| MorphToHellionTank | 7 | 3.25 | 4 |
| Activate Mine | 30 | 17 | 4 |
| Deactivate Mine | 14 | 5.75 | 4 |
| Lock On | 3 | 3 | 1 |
| Tactical Jump | 8 | 4 | 4 |
| High Impact Payload | 4 | 4 | 1 |
| BattlecruiserAttack | 44 | 46.33 | 3 |
| BattlecruiserStop | 6 | 5.67 | 3 |
| BattlecruiserMove | 2 | 1.5 | 2 |
| SalvageEffect | 1 | 2 | 3 |