| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 124 | 124 | 0 | 0 | 100% | 03:48 | 00:03 | 09:31 | |
| 42 | 42 | 63 | 5 | 100% | 00:50 | 00:02 | 02:27 | |
| 40 | 40 | 5 | 1 | 100% | 00:26 | 00:00 | 01:28 | |
| 22 | 22 | 12 | 3 | 100% | 00:38 | 00:00 | 01:47 | |
| 22 | 1 | 0 | 0 | 5% | 00:00 | 00:00 | 00:15 | |
| 17 | 17 | 27 | 8 | 100% | 00:46 | 00:02 | 01:28 | |
| 14 | 14 | 45 | 8 | 100% | 01:13 | 00:41 | 02:14 | |
| 9 | 9 | 20 | 8 | 100% | 00:50 | 00:21 | 01:28 | |
| 7 | 7 | 6 | 1 | 100% | 01:06 | 00:23 | 03:10 | |
| 6 | 6 | 0 | 0 | 100% | 00:35 | 00:16 | 00:51 | |
| 5 | 3 | 16 | 5 | 60% | 02:02 | 01:52 | 02:36 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Repair | 2 | 2.14 | 7 |
| Move | 9 | 5.89 | 9 |
| Attack | 196 | 123.43 | 14 |
| Spray | 1 | 1 | 4 |
| Calldown: MULE | 15 | 9.21 | 14 |
| Calldown: Extra Supplies | 2 | 1.57 | 7 |
| Cancel Structure Building | 2 | 1.29 | 7 |
| Cancel Morph | 3 | 2.09 | 11 |
| Cancel Production | 1 | 1.17 | 6 |
| Stimpack | 1 | 3 | 3 |
| Siege | 3 | 5.09 | 11 |
| Unsiege | 2 | 2.89 | 9 |
| Medivac - Load/Unload All | 1 | 2 | 2 |
| Scanner Sweep | 16 | 9.09 | 11 |
| Assault Mode | 2 | 1.5 | 2 |
| Command Center - Lift Off | 1 | 2.86 | 7 |
| Command Center - Land | 1 | 2 | 7 |
| Barracks - Lift Off | 12 | 6.79 | 14 |
| Factory - Lift Off | 11 | 5.15 | 13 |
| Starport - Lift Off | 1 | 1 | 2 |
| Factory - Land | 4 | 3.15 | 13 |
| Starport - Land | 1 | 1 | 2 |
| Barracks - Land | 5 | 4 | 13 |
| Lower | 10 | 5.46 | 13 |
| Raise | 2 | 2.3 | 10 |
| Upgrade to Planetary Fortress | 2 | 2.75 | 4 |
| Upgrade to Orbital Command | 8 | 5.57 | 14 |
| Orbital Command - Lift Off | 11 | 4.33 | 6 |
| Orbital Command - Land | 2 | 1.5 | 4 |
| MorphToHellionTank | 5 | 3.17 | 6 |
| Activate Mine | 5 | 8.38 | 8 |
| Deactivate Mine | 1 | 4.17 | 6 |
| Emergency Thrusters | 3 | 3 | 2 |
| Lock On | 12 | 14.63 | 8 |
| High Impact Payload | 2 | 2 | 1 |
| Explosive Payload | 1 | 1 | 1 |