| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 200 | 200 | 94 | 4 | 100% | 00:50 | 00:01 | 03:46 | |
| 92 | 91 | 1 | 1 | 99% | 05:58 | 00:05 | 23:04 | |
| 28 | 28 | 25 | 4 | 100% | 00:50 | 00:01 | 02:13 | |
| 18 | 18 | 104 | 49 | 100% | 00:54 | 00:00 | 02:44 | |
| 13 | 13 | 39 | 10 | 100% | 01:30 | 00:27 | 06:59 | |
| 13 | 0 | 0 | 0 | 0% | 00:00 | 00:00 | 00:00 | |
| 6 | 6 | 4 | 2 | 100% | 00:50 | 00:27 | 01:29 | |
| 4 | 4 | 0 | 0 | 100% | 00:51 | 00:13 | 02:14 | |
| 3 | 3 | 12 | 5 | 100% | 01:33 | 00:45 | 02:06 | |
| 3 | 3 | 49 | 22 | 100% | 03:12 | 03:06 | 03:16 | |
| 3 | 3 | 9 | 4 | 100% | 00:53 | 00:18 | 01:17 | |
| 2 | 2 | 0 | 0 | 100% | 00:19 | 00:19 | 00:20 | |
| 1 | 1 | 0 | 0 | 100% | 01:00 | 01:00 | 01:00 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Repair | 6 | 8.06 | 16 |
| Personal Cloacking | 10 | 8.45 | 11 |
| Yamato Cannon | 18 | 12.5 | 2 |
| Nuclear Strike | 8 | 16 | 11 |
| EMP | 10 | 11.67 | 9 |
| Stop | 9 | 4.67 | 12 |
| Move | 10 | 10.24 | 17 |
| Attack | 353 | 261.44 | 18 |
| Ghost - Hold Fire | 5 | 13 | 10 |
| Spray | 5 | 13 | 10 |
| Calldown: MULE | 13 | 23 | 17 |
| Marauder - Stimpack | 3 | 2.17 | 12 |
| Calldown: Extra Supplies | 2 | 1.55 | 11 |
| Cancel Structure Building | 33 | 15.71 | 17 |
| Cancel Morph | 4 | 4.19 | 16 |
| Cancel Production | 7 | 2.45 | 11 |
| Stimpack | 20 | 24.56 | 16 |
| Siege | 23 | 9.4 | 15 |
| Unsiege | 11 | 4.46 | 13 |
| Medivac - Load/Unload All | 4 | 9.46 | 13 |
| Scanner Sweep | 16 | 15.69 | 16 |
| Command Center - Lift Off | 6 | 4.69 | 16 |
| Command Center - Land | 2 | 3.56 | 16 |
| Lower | 3 | 4.38 | 16 |
| Raise | 2 | 2.25 | 12 |
| Upgrade to Planetary Fortress | 5 | 6.14 | 14 |
| Upgrade to Orbital Command | 6 | 6.24 | 17 |
| Orbital Command - Lift Off | 7 | 3.21 | 14 |
| Orbital Command - Land | 4 | 2.33 | 15 |
| Activate Mine | 4 | 5.43 | 7 |
| Deactivate Mine | 2 | 2.17 | 6 |
| Emergency Thrusters | 8 | 8.47 | 15 |
| Tactical Jump | 7 | 2.43 | 7 |
| High Impact Payload | 3 | 2 | 2 |
| Defender Mode | 14 | 10.45 | 11 |
| Fighter Mode | 6 | 5.7 | 10 |
| KD8 Charge | 2 | 1.5 | 4 |
| BattlecruiserAttack | 42 | 24.6 | 5 |
| BattlecruiserMove | 1 | 1 | 3 |