| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 269 | 265 | 178 | 8 | 99% | 00:58 | 00:00 | 06:55 | |
| 102 | 79 | 4 | 2 | 77% | 08:58 | 01:08 | 28:54 | |
| 40 | 34 | 0 | 0 | 85% | 01:45 | 00:01 | 04:47 | |
| 39 | 34 | 146 | 22 | 87% | 01:37 | 00:00 | 06:14 | |
| 35 | 35 | 69 | 8 | 100% | 01:05 | 00:04 | 02:33 | |
| 32 | 3 | 0 | 0 | 9% | 00:01 | 00:00 | 00:13 | |
| 15 | 13 | 15 | 6 | 87% | 00:57 | 00:16 | 02:44 | |
| 5 | 5 | 10 | 8 | 100% | 00:48 | 00:10 | 02:22 | |
| 3 | 3 | 0 | 0 | 100% | 00:53 | 00:53 | 00:53 | |
| 3 | 3 | 5 | 2 | 100% | 00:27 | 00:24 | 00:32 | |
| 3 | 2 | 3 | 3 | 67% | 03:29 | 00:14 | 07:30 | |
| 1 | 1 | 0 | 0 | 100% | 00:19 | 00:19 | 00:19 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Repair | 2 | 2 | 1 |
| Stop | 11 | 5 | 4 |
| Move | 23 | 7.5 | 4 |
| Attack | 379 | 112.29 | 7 |
| MULE - Repair | 1 | 1 | 1 |
| Calldown: MULE | 21 | 11.5 | 2 |
| Marauder - Stimpack | 2 | 2 | 1 |
| Calldown: Extra Supplies | 2 | 2 | 1 |
| Gather/Return Cargo | 27 | 14.5 | 2 |
| Cancel Structure Building | 4 | 2.25 | 4 |
| Cancel Morph | 3 | 2 | 2 |
| Cancel Add-on Building | 1 | 1 | 1 |
| Cancel Production | 1 | 1 | 1 |
| Stimpack | 49 | 49 | 1 |
| Siege | 26 | 26 | 1 |
| Unsiege | 17 | 17 | 1 |
| Medivac - Load/Unload All | 14 | 14 | 1 |
| Scanner Sweep | 22 | 22 | 1 |
| Assault Mode | 4 | 4 | 1 |
| Command Center - Lift Off | 2 | 2 | 1 |
| Command Center - Land | 1 | 1 | 1 |
| Barracks - Lift Off | 2 | 2 | 1 |
| Factory - Lift Off | 2 | 2 | 1 |
| Factory - Land | 1 | 1 | 1 |
| Barracks - Land | 1 | 1 | 1 |
| Lower | 5 | 3 | 2 |
| Raise | 3 | 3 | 1 |
| Upgrade to Planetary Fortress | 1 | 1 | 1 |
| Upgrade to Orbital Command | 5 | 3 | 2 |
| Orbital Command - Lift Off | 1 | 1 | 1 |
| Orbital Command - Land | 1 | 1 | 1 |
| Activate Mine | 4 | 4 | 1 |
| Deactivate Mine | 1 | 1 | 1 |
| Emergency Thrusters | 26 | 26 | 1 |
| Lock On | 2 | 2 | 1 |
| High Impact Payload | 3 | 3 | 1 |
| KD8 Charge | 1 | 1 | 1 |