| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 56 | 56 | 0 | 0 | 100% | 06:01 | 00:00 | 10:54 | |
| 26 | 15 | 61 | 10 | 58% | 04:41 | 00:00 | 15:04 | |
| 25 | 22 | 22 | 5 | 88% | 02:26 | 00:02 | 07:59 | |
| 25 | 2 | 0 | 0 | 8% | 00:01 | 00:00 | 00:20 | |
| 20 | 20 | 17 | 6 | 100% | 04:05 | 00:20 | 08:32 | |
| 12 | 12 | 59 | 15 | 100% | 01:46 | 00:15 | 03:49 | |
| 3 | 3 | 31 | 26 | 100% | 03:19 | 00:30 | 08:04 | |
| 2 | 2 | 4 | 4 | 100% | 01:27 | 00:20 | 02:34 | |
| 2 | 2 | 12 | 12 | 100% | 00:25 | 00:00 | 00:50 | |
| 2 | 2 | 1 | 1 | 100% | 03:16 | 03:16 | 03:16 | |
| 1 | 1 | 0 | 0 | 100% | 00:50 | 00:50 | 00:50 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Repair | 8 | 4.33 | 6 |
| Yamato Cannon | 27 | 36 | 2 |
| Stop | 65 | 42.5 | 8 |
| Attack | 1 | 2 | 6 |
| Calldown: MULE | 11 | 11 | 8 |
| Calldown: Extra Supplies | 2 | 2 | 5 |
| Cancel Structure Building | 2 | 1.25 | 4 |
| Siege | 5 | 5.4 | 5 |
| Unsiege | 1 | 2.5 | 4 |
| Scanner Sweep | 2 | 3.33 | 6 |
| Bunker - Load/Unload All | 2 | 1.5 | 4 |
| Command Center - Lift Off | 1 | 1.67 | 3 |
| Command Center - Land | 1 | 1 | 3 |
| Barracks - Lift Off | 2 | 2.4 | 5 |
| Factory - Lift Off | 2 | 1.4 | 5 |
| Starport - Lift Off | 1 | 1 | 3 |
| Factory - Land | 2 | 1.5 | 4 |
| Starport - Land | 2 | 1.33 | 3 |
| Barracks - Land | 2 | 1.6 | 5 |
| Lower | 2 | 2.88 | 8 |
| Raise | 1 | 1.43 | 7 |
| Upgrade to Planetary Fortress | 1 | 1.33 | 3 |
| Upgrade to Orbital Command | 4 | 3.25 | 8 |
| Orbital Command - Lift Off | 6 | 4.75 | 4 |
| Orbital Command - Land | 1 | 3 | 4 |
| Activate Mine | 22 | 14.6 | 5 |
| Deactivate Mine | 4 | 5.75 | 4 |
| Tactical Jump | 2 | 2.5 | 2 |
| High Impact Payload | 1 | 2.33 | 3 |
| Explosive Payload | 1 | 1.5 | 2 |
| Defender Mode | 2 | 4.5 | 2 |
| Fighter Mode | 1 | 1 | 2 |
| BattlecruiserAttack | 37 | 37 | 1 |
| BattlecruiserStop | 70 | 37.5 | 2 |
| SalvageEffect | 1 | 1 | 3 |