| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 97 | 30 | 1 | 1 | 31% | 10:53 | 00:28 | 21:13 | |
| 53 | 51 | 41 | 12 | 96% | 00:44 | 00:07 | 02:29 | |
| 45 | 40 | 45 | 7 | 89% | 01:16 | 00:18 | 04:04 | |
| 40 | 39 | 33 | 12 | 98% | 00:48 | 00:10 | 02:29 | |
| 28 | 24 | 132 | 25 | 86% | 02:01 | 00:07 | 11:24 | |
| 15 | 15 | 12 | 1 | 100% | 00:15 | 00:01 | 00:53 | |
| 14 | 5 | 14 | 4 | 36% | 00:50 | 00:04 | 01:59 | |
| 11 | 6 | 4 | 1 | 55% | 05:51 | 00:18 | 15:22 | |
| 9 | 0 | 0 | 0 | 0% | 00:00 | 00:00 | 00:00 | |
| 8 | 8 | 34 | 11 | 100% | 01:08 | 00:17 | 01:41 | |
| 8 | 7 | 0 | 0 | 88% | 01:30 | 00:21 | 03:22 | |
| 1 | 1 | 9 | 9 | 100% | 02:07 | 02:07 | 02:07 | |
| 1 | 1 | 0 | 0 | 100% | 00:37 | 00:37 | 00:37 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Repair | 5 | 5 | 1 |
| Move | 6 | 6 | 1 |
| Attack | 182 | 182 | 1 |
| Calldown: MULE | 7 | 7 | 1 |
| Calldown: Extra Supplies | 2 | 2 | 1 |
| Gather/Return Cargo | 8 | 8 | 1 |
| Cancel Structure Building | 6 | 6 | 1 |
| Cancel Morph | 4 | 4 | 1 |
| Cancel Add-on Building | 1 | 1 | 1 |
| Siege | 39 | 39 | 1 |
| Unsiege | 15 | 15 | 1 |
| Medivac - Load/Unload All | 4 | 4 | 1 |
| Scanner Sweep | 36 | 36 | 1 |
| Assault Mode | 9 | 9 | 1 |
| Fighter Mode | 4 | 4 | 1 |
| Command Center - Lift Off | 2 | 2 | 1 |
| Command Center - Land | 2 | 2 | 1 |
| Barracks - Lift Off | 5 | 5 | 1 |
| Factory - Lift Off | 4 | 4 | 1 |
| Factory - Land | 4 | 4 | 1 |
| Barracks - Land | 2 | 2 | 1 |
| Lower | 6 | 6 | 1 |
| Raise | 1 | 1 | 1 |
| Upgrade to Planetary Fortress | 1 | 1 | 1 |
| Upgrade to Orbital Command | 4 | 4 | 1 |
| Orbital Command - Lift Off | 2 | 2 | 1 |
| Orbital Command - Land | 2 | 2 | 1 |
| MorphToHellion | 1 | 1 | 1 |
| MorphToHellionTank | 15 | 15 | 1 |
| Activate Mine | 10 | 10 | 1 |
| Deactivate Mine | 1 | 1 | 1 |
| Emergency Thrusters | 6 | 6 | 1 |
| Lock On | 1 | 1 | 1 |
| High Impact Payload | 4 | 4 | 1 |
| Defender Mode | 14 | 14 | 1 |
| Fighter Mode | 5 | 5 | 1 |