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Replay
Player Stats
Taito Citadel LE
LOTV AutoMM
02 Feb, 2026 11:10 pm
29 Min Game
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testguy Stats
SNK Stats
SNK
Archived Replay:
Data will be limited
Units
Build Order
Abilities Used
Unit
Produced
Lost
Kills
Max Kills
% Lost
Avg Life
Shortest Life
Longest Life
181
181
72
3
100%
01:11
00:00
03:49
71
37
4
1
52%
13:12
00:14
29:14
52
52
46
5
100%
01:26
00:27
02:55
34
0
0
0
0%
00:00
00:00
00:00
23
15
170
20
65%
03:35
00:21
19:31
18
11
22
7
61%
07:36
00:24
21:34
14
14
16
3
100%
01:28
00:17
03:06
12
12
15
16
100%
02:56
00:26
05:51
11
11
38
16
100%
03:46
00:54
05:51
11
9
51
15
82%
01:20
00:01
03:26
7
7
0
0
100%
01:33
00:14
02:54
7
5
14
6
71%
02:40
00:22
04:23
1
1
0
0
100%
02:59
02:59
02:59
1
1
9
9
100%
05:05
05:05
05:05
Filters
Buildings
Upgrades
Units
Supply
(Estimate)
Time Started
Completed
Ability Name
Current Game Count
Avg Per Game
Total Games Used
Repair
2
1.74
90
Move
2
2.36
242
Attack
149
62.13
413
Calldown: MULE
23
14.18
400
Cancel Structure Building
4
3.59
341
Cancel Morph
1
1.87
270
Cancel Production
1
1.52
96
Stimpack
15
5.74
304
Siege
35
12.33
355
Unsiege
13
4.68
289
Medivac - Load/Unload All
1
3.69
216
Scanner Sweep
40
8.04
315
Command Center - Lift Off
3
2.47
332
Command Center - Land
3
2.54
332
Barracks - Lift Off
6
1.5
155
Factory - Lift Off
3
1.33
119
Starport - Lift Off
2
1.31
91
Factory - Land
3
1.36
45
Starport - Land
1
1.2
79
Barracks - Land
1
1.29
70
Lower
11
5.99
402
Raise
5
2.32
322
Upgrade to Planetary Fortress
1
2.22
225
Upgrade to Orbital Command
8
3.27
406
Orbital Command - Lift Off
5
2.35
260
Orbital Command - Land
6
2.29
245
Build Auto-Turret
1
1.44
18
MorphToHellionTank
3
1.39
49
Activate Mine
17
8
208
Deactivate Mine
11
3.38
139
High Impact Payload
4
1.93
27
Explosive Payload
1
1.33
3
Defender Mode
13
5.3
263
Fighter Mode
5
3.18
175