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Replay
Player Stats
Taito Citadel LE
LOTV AutoMM
01 Mar, 2026 1:59 am
27 Min Game
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Archived Replay:
Data will be limited
Units
Build Order
Abilities Used
Unit
Produced
Lost
Kills
Max Kills
% Lost
Avg Life
Shortest Life
Longest Life
90
25
0
0
28%
12:21
02:23
27:44
68
54
60
4
79%
02:48
00:01
07:16
38
24
71
4
63%
03:47
00:27
07:12
23
1
0
0
4%
00:00
00:00
00:04
20
16
47
11
80%
03:09
00:18
12:26
20
5
92
12
25%
04:49
01:11
06:49
17
8
67
9
47%
08:12
00:18
15:32
13
13
10
5
100%
01:46
00:57
02:24
4
4
7
0
100%
02:14
02:03
02:24
4
4
22
12
100%
02:00
00:36
03:09
3
3
0
0
100%
01:37
00:20
02:18
3
1
34
16
33%
07:12
01:41
10:14
1
1
1
1
100%
00:03
00:03
00:03
1
1
0
0
100%
00:20
00:20
00:20
Filters
Buildings
Upgrades
Units
Supply
(Estimate)
Time Started
Completed
Ability Name
Current Game Count
Avg Per Game
Total Games Used
Repair
2
2.2
281
Stop
33
14.36
438
Attack
82
36.09
487
MULE - Repair
2
1.47
97
Calldown: MULE
23
14.84
477
Marauder - Stimpack
1
1.3
50
Gather/Return Cargo
2
2.89
245
Cancel Structure Building
10
6.76
397
Cancel Morph
1
2.52
267
Cancel Production
1
1.51
139
Stimpack
5
5.78
250
Siege
5
4.82
311
Unsiege
2
2.93
206
Scanner Sweep
22
8.93
364
Assault Mode
4
2.11
156
Fighter Mode
3
1.84
68
Barracks - Lift Off
3
2.06
265
Factory - Lift Off
1
1.47
187
Starport - Lift Off
1
1.4
105
Factory - Land
1
1.33
120
Starport - Land
1
1.25
81
Barracks - Land
3
2
185
Lower
9
4.29
469
Raise
2
2.35
330
Upgrade to Planetary Fortress
6
2.98
284
Upgrade to Orbital Command
2
2.59
479
MorphToHellionTank
2
3.61
97
Activate Mine
15
6.06
189
Deactivate Mine
4
2.95
104
High Impact Payload
3
1.84
133
Explosive Payload
1
1.26
19
Defender Mode
9
6.67
220
Fighter Mode
6
3.9
172