| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 105 | 8 | 0 | 0 | 8% | 09:37 | 00:05 | 17:45 | |
| 90 | 75 | 131 | 7 | 83% | 01:10 | 00:16 | 06:03 | |
| 32 | 32 | 0 | 0 | 100% | 00:33 | 00:33 | 00:33 | |
| 25 | 15 | 62 | 11 | 60% | 00:59 | 00:17 | 02:23 | |
| 15 | 15 | 85 | 16 | 100% | 00:58 | 00:29 | 01:41 | |
| 14 | 9 | 25 | 6 | 64% | 01:00 | 00:32 | 01:35 | |
| 11 | 8 | 0 | 0 | 73% | 04:58 | 01:09 | 13:05 | |
| 9 | 9 | 5 | 2 | 100% | 00:25 | 00:12 | 00:51 | |
| 9 | 2 | 48 | 16 | 22% | 01:05 | 00:15 | 01:58 | |
| 7 | 7 | 41 | 13 | 100% | 02:15 | 00:40 | 03:08 | |
| 4 | 4 | 2 | 1 | 100% | 00:34 | 00:25 | 00:44 | |
| 1 | 1 | 2 | 2 | 100% | 00:15 | 00:15 | 00:15 | |
| 1 | 1 | 0 | 0 | 100% | 03:02 | 03:02 | 03:02 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Repair | 6 | 6.67 | 6 |
| EMP | 8 | 12 | 2 |
| Stop | 1 | 5.14 | 7 |
| Attack | 160 | 73.8 | 10 |
| Calldown: MULE | 32 | 14.7 | 10 |
| Calldown: Extra Supplies | 1 | 1.33 | 3 |
| Cancel Structure Building | 1 | 2 | 8 |
| Cancel Morph | 3 | 2 | 6 |
| Cancel Production | 1 | 1 | 2 |
| Stimpack | 23 | 13.4 | 5 |
| Siege | 13 | 5 | 6 |
| Unsiege | 4 | 3 | 4 |
| Medivac - Load/Unload All | 19 | 14.83 | 6 |
| Scanner Sweep | 3 | 7.8 | 5 |
| Barracks - Lift Off | 1 | 1 | 1 |
| Factory - Lift Off | 2 | 1.43 | 7 |
| Starport - Lift Off | 1 | 1.29 | 7 |
| Factory - Land | 1 | 1 | 1 |
| Starport - Land | 1 | 1 | 6 |
| Barracks - Land | 1 | 1 | 1 |
| Lower | 8 | 8.36 | 11 |
| Raise | 2 | 2.29 | 7 |
| Upgrade to Planetary Fortress | 2 | 2.33 | 3 |
| Upgrade to Orbital Command | 3 | 2.7 | 10 |
| Orbital Command - Lift Off | 1 | 1 | 3 |
| Orbital Command - Land | 1 | 1 | 2 |
| Emergency Thrusters | 9 | 9.5 | 6 |
| High Impact Payload | 6 | 6.67 | 3 |
| Defender Mode | 29 | 17 | 3 |
| Fighter Mode | 8 | 10.5 | 2 |
| KD8 Charge | 5 | 2 | 7 |
| ChannelSnipe | 4 | 8 | 1 |
| PortCity_Bridge_UnitNE10Out | 4 | 8 | 1 |