| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 206 | 205 | 176 | 5 | 100% | 00:58 | 00:01 | 04:17 | |
| 63 | 54 | 0 | 0 | 86% | 07:19 | 00:53 | 22:58 | |
| 34 | 30 | 0 | 0 | 88% | 00:34 | 00:12 | 00:43 | |
| 9 | 9 | 43 | 16 | 100% | 00:34 | 00:10 | 01:30 | |
| 7 | 7 | 30 | 8 | 100% | 00:52 | 00:23 | 01:16 | |
| 7 | 7 | 52 | 14 | 100% | 02:02 | 00:40 | 04:16 | |
| 4 | 4 | 11 | 6 | 100% | 01:21 | 01:14 | 01:29 | |
| 4 | 4 | 0 | 0 | 100% | 04:29 | 04:15 | 04:45 | |
| 2 | 2 | 0 | 0 | 100% | 03:10 | 03:05 | 03:15 | |
| 1 | 1 | 1 | 1 | 100% | 00:02 | 00:02 | 00:02 | |
| 1 | 1 | 0 | 0 | 100% | 02:15 | 02:15 | 02:15 | |
| 1 | 1 | 13 | 13 | 100% | 01:49 | 01:49 | 01:49 | |
| 1 | 1 | 0 | 0 | 100% | 00:03 | 00:03 | 00:03 | |
| 1 | 1 | 3 | 3 | 100% | 02:24 | 02:24 | 02:24 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Repair | 1 | 1.29 | 14 |
| Yamato Cannon | 6 | 7 | 13 |
| Move | 40 | 47.71 | 91 |
| Attack | 175 | 82.19 | 94 |
| Calldown: MULE | 17 | 12.1 | 94 |
| Gather/Return Cargo | 3 | 3.76 | 75 |
| Cancel Structure Building | 15 | 5.88 | 77 |
| Cancel Morph | 1 | 2.46 | 76 |
| Cancel Production | 2 | 1.59 | 41 |
| Stimpack | 22 | 11.38 | 56 |
| Siege | 16 | 4.43 | 79 |
| Unsiege | 6 | 2.03 | 58 |
| Medivac - Load/Unload All | 1 | 6.14 | 36 |
| Scanner Sweep | 4 | 3.25 | 60 |
| Command Center - Lift Off | 1 | 1.89 | 70 |
| Command Center - Land | 2 | 2.38 | 69 |
| Barracks - Lift Off | 2 | 1.95 | 56 |
| Factory - Lift Off | 1 | 1.4 | 60 |
| Starport - Lift Off | 2 | 1.38 | 63 |
| Starport - Land | 1 | 1.52 | 33 |
| Barracks - Land | 2 | 2.13 | 53 |
| Lower | 4 | 3.28 | 93 |
| Raise | 5 | 2.47 | 47 |
| Upgrade to Planetary Fortress | 2 | 3.18 | 61 |
| Upgrade to Orbital Command | 2 | 2.7 | 94 |
| Orbital Command - Lift Off | 2 | 1.42 | 26 |
| Orbital Command - Land | 1 | 1.5 | 18 |
| Activate Mine | 1 | 4.05 | 22 |
| Deactivate Mine | 1 | 2 | 11 |
| Emergency Thrusters | 5 | 4.33 | 33 |
| Tactical Jump | 4 | 4.59 | 17 |
| High Impact Payload | 1 | 2.33 | 6 |
| Explosive Payload | 1 | 1 | 1 |
| Defender Mode | 2 | 3.9 | 20 |
| Fighter Mode | 1 | 3 | 15 |
| BattlecruiserAttack | 14 | 9 | 16 |