| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 66 | 52 | 0 | 0 | 79% | 05:31 | 00:23 | 16:46 | |
| 41 | 30 | 9 | 4 | 73% | 02:00 | 00:02 | 07:16 | |
| 28 | 28 | 0 | 0 | 100% | 00:33 | 00:33 | 00:33 | |
| 21 | 10 | 42 | 0 | 48% | 03:12 | 00:22 | 07:16 | |
| 17 | 3 | 60 | 12 | 18% | 03:02 | 00:21 | 07:06 | |
| 7 | 5 | 20 | 8 | 71% | 03:33 | 00:36 | 09:34 | |
| 7 | 0 | 21 | 9 | 0% | 04:36 | 00:10 | 10:11 | |
| 4 | 4 | 1 | 1 | 100% | 01:10 | 00:01 | 02:36 | |
| 2 | 2 | 4 | 3 | 100% | 01:54 | 01:28 | 02:20 | |
| 2 | 1 | 0 | 0 | 50% | 04:16 | 00:44 | 07:48 | |
| 2 | 1 | 23 | 23 | 50% | 02:17 | 01:32 | 03:01 | |
| 2 | 0 | 13 | 7 | 0% | 05:06 | 05:06 | 05:07 | |
| 1 | 1 | 0 | 0 | 100% | 02:39 | 02:39 | 02:39 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Repair | 1 | 2.6 | 5 |
| Personal Cloacking | 19 | 19 | 1 |
| Cloacking Field | 13 | 26 | 5 |
| Nuclear Strike | 3 | 3 | 1 |
| Attack | 32 | 83.7 | 10 |
| Ghost - Hold Fire | 3 | 6 | 1 |
| Spray | 3 | 6 | 1 |
| Ghost - Weapons Free | 1 | 1 | 1 |
| Calldown: MULE | 14 | 13 | 7 |
| Calldown: Extra Supplies | 1 | 1 | 2 |
| Cancel Structure Building | 4 | 1.75 | 4 |
| Cancel Morph | 1 | 4.17 | 6 |
| Cancel Production | 2 | 1.6 | 5 |
| Siege | 69 | 50.17 | 6 |
| Unsiege | 26 | 19.17 | 6 |
| Medivac - Load/Unload All | 3 | 3.75 | 4 |
| Scanner Sweep | 2 | 8.83 | 6 |
| Barracks - Lift Off | 1 | 1.71 | 7 |
| Factory - Lift Off | 1 | 1.4 | 5 |
| Factory - Land | 1 | 1.4 | 5 |
| Barracks - Land | 1 | 1 | 5 |
| Lower | 42 | 34.71 | 7 |
| Raise | 40 | 17.6 | 5 |
| Upgrade to Orbital Command | 5 | 3.14 | 7 |
| Orbital Command - Lift Off | 8 | 4 | 5 |
| Orbital Command - Land | 6 | 3 | 5 |
| Build Auto-Turret | 2 | 1.75 | 4 |
| MorphToHellion | 1 | 2 | 3 |
| MorphToHellionTank | 5 | 4.67 | 6 |
| Activate Mine | 36 | 35.5 | 4 |
| Deactivate Mine | 19 | 30.67 | 3 |
| Emergency Thrusters | 2 | 4.5 | 4 |
| High Impact Payload | 1 | 1.25 | 4 |