| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 106 | 75 | 2 | 1 | 71% | 06:00 | 00:07 | 18:33 | |
| 57 | 56 | 55 | 6 | 98% | 00:37 | 00:02 | 02:12 | |
| 41 | 37 | 218 | 21 | 90% | 01:32 | 00:04 | 04:54 | |
| 36 | 1 | 0 | 0 | 3% | 00:02 | 00:00 | 00:59 | |
| 9 | 9 | 9 | 4 | 100% | 02:02 | 01:18 | 02:42 | |
| 8 | 2 | 1 | 1 | 25% | 00:39 | 00:01 | 00:53 | |
| 7 | 7 | 9 | 4 | 100% | 00:39 | 00:06 | 01:09 | |
| 5 | 5 | 20 | 6 | 100% | 01:11 | 00:52 | 01:43 | |
| 5 | 5 | 33 | 9 | 100% | 01:49 | 00:14 | 02:43 | |
| 4 | 4 | 3 | 1 | 100% | 02:56 | 00:07 | 05:44 | |
| 4 | 4 | 12 | 6 | 100% | 00:59 | 00:07 | 02:09 | |
| 2 | 2 | 1 | 0 | 100% | 00:07 | 00:07 | 00:08 | |
| 2 | 2 | 2 | 2 | 100% | 00:38 | 00:29 | 00:47 | |
| 1 | 1 | 0 | 0 | 100% | 00:05 | 00:05 | 00:05 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Repair | 7 | 3.25 | 12 |
| Cloacking Field | 1 | 5 | 4 |
| Move | 3 | 2.67 | 12 |
| Attack | 67 | 89.58 | 12 |
| Calldown: MULE | 39 | 33.67 | 12 |
| Cancel Structure Building | 3 | 2.67 | 9 |
| Cancel Morph | 2 | 2.44 | 9 |
| Cancel Production | 2 | 1.5 | 4 |
| Siege | 24 | 20.78 | 9 |
| Unsiege | 9 | 9.43 | 7 |
| Scanner Sweep | 12 | 12.89 | 9 |
| Assault Mode | 1 | 1.83 | 6 |
| Fighter Mode | 1 | 1.2 | 5 |
| Bunker - Load/Unload All | 1 | 1.67 | 3 |
| Command Center - Lift Off | 1 | 2.67 | 6 |
| Command Center - Land | 1 | 2.83 | 6 |
| Barracks - Lift Off | 3 | 2.8 | 10 |
| Factory - Lift Off | 2 | 2.8 | 10 |
| Factory - Land | 2 | 2.8 | 10 |
| Barracks - Land | 2 | 1.14 | 7 |
| Lower | 6 | 5.5 | 12 |
| Raise | 1 | 1.71 | 7 |
| Upgrade to Orbital Command | 6 | 4.83 | 12 |
| Orbital Command - Lift Off | 3 | 2.13 | 8 |
| Orbital Command - Land | 3 | 2.38 | 8 |
| MorphToHellionTank | 1 | 3.6 | 5 |
| Activate Mine | 1 | 1.75 | 4 |
| Lock On | 1 | 1 | 3 |
| Defender Mode | 17 | 16.8 | 5 |
| Fighter Mode | 1 | 3.6 | 5 |
| KD8 Charge | 2 | 2 | 4 |
| SalvageEffect | 1 | 1 | 3 |