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Replay
Player Stats
Taito Citadel LE
LOTV AutoMM
02 Feb, 2026 11:10 pm
29 Min Game
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testguy Stats
SNK Stats
SNK
Archived Replay:
Data will be limited
Units
Build Order
Abilities Used
Unit
Produced
Lost
Kills
Max Kills
% Lost
Avg Life
Shortest Life
Longest Life
181
181
72
3
100%
01:11
00:00
03:49
71
37
4
1
52%
13:12
00:14
29:14
52
52
46
5
100%
01:26
00:27
02:55
34
0
0
0
0%
00:00
00:00
00:00
23
15
170
20
65%
03:35
00:21
19:31
18
11
22
7
61%
07:36
00:24
21:34
14
14
16
3
100%
01:28
00:17
03:06
12
12
15
16
100%
02:56
00:26
05:51
11
11
38
16
100%
03:46
00:54
05:51
11
9
51
15
82%
01:20
00:01
03:26
7
7
0
0
100%
01:33
00:14
02:54
7
5
14
6
71%
02:40
00:22
04:23
1
1
0
0
100%
02:59
02:59
02:59
1
1
9
9
100%
05:05
05:05
05:05
Filters
Buildings
Upgrades
Units
Supply
(Estimate)
Time Started
Completed
Ability Name
Current Game Count
Avg Per Game
Total Games Used
Repair
2
1.85
54
Move
2
2.45
146
Attack
149
61.83
230
Calldown: MULE
23
13.97
225
Cancel Structure Building
4
3.61
192
Cancel Morph
1
1.91
159
Cancel Production
1
1.53
60
Stimpack
15
5.97
169
Siege
35
12.49
204
Unsiege
13
4.68
167
Medivac - Load/Unload All
1
2.98
100
Scanner Sweep
40
7.92
179
Command Center - Lift Off
3
2.48
190
Command Center - Land
3
2.51
190
Barracks - Lift Off
6
1.57
87
Factory - Lift Off
3
1.38
86
Starport - Lift Off
2
1.31
68
Factory - Land
3
1.45
31
Starport - Land
1
1.22
59
Barracks - Land
1
1.36
39
Lower
11
6.14
225
Raise
5
2.33
181
Upgrade to Planetary Fortress
1
2.23
133
Upgrade to Orbital Command
8
3.25
228
Orbital Command - Lift Off
5
2.19
149
Orbital Command - Land
6
2.17
139
Build Auto-Turret
1
1.29
14
MorphToHellionTank
3
1.35
23
Activate Mine
17
7.3
110
Deactivate Mine
11
2.92
65
High Impact Payload
4
1.95
19
Explosive Payload
1
1.33
3
Defender Mode
13
4.93
150
Fighter Mode
5
3.09
103