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Replay
Player Stats
Taito Citadel LE
LOTV AutoMM
01 Mar, 2026 1:59 am
27 Min Game
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Archived Replay:
Data will be limited
Units
Build Order
Abilities Used
Unit
Produced
Lost
Kills
Max Kills
% Lost
Avg Life
Shortest Life
Longest Life
90
25
0
0
28%
12:21
02:23
27:44
68
54
60
4
79%
02:48
00:01
07:16
38
24
71
4
63%
03:47
00:27
07:12
23
1
0
0
4%
00:00
00:00
00:04
20
16
47
11
80%
03:09
00:18
12:26
20
5
92
12
25%
04:49
01:11
06:49
17
8
67
9
47%
08:12
00:18
15:32
13
13
10
5
100%
01:46
00:57
02:24
4
4
7
0
100%
02:14
02:03
02:24
4
4
22
12
100%
02:00
00:36
03:09
3
3
0
0
100%
01:37
00:20
02:18
3
1
34
16
33%
07:12
01:41
10:14
1
1
1
1
100%
00:03
00:03
00:03
1
1
0
0
100%
00:20
00:20
00:20
Filters
Buildings
Upgrades
Units
Supply
(Estimate)
Time Started
Completed
Ability Name
Current Game Count
Avg Per Game
Total Games Used
Repair
2
2.27
199
Stop
33
15.07
317
Attack
82
35.49
350
MULE - Repair
2
1.59
70
Calldown: MULE
23
15.43
344
Marauder - Stimpack
1
1.38
40
Gather/Return Cargo
2
3.08
179
Cancel Structure Building
10
6.26
293
Cancel Morph
1
2.62
200
Cancel Production
1
1.47
100
Stimpack
5
5.65
185
Siege
5
5.02
228
Unsiege
2
3
155
Scanner Sweep
22
9.26
263
Assault Mode
4
2.2
114
Fighter Mode
3
1.83
53
Barracks - Lift Off
3
2.06
178
Factory - Lift Off
1
1.48
124
Starport - Lift Off
1
1.41
73
Factory - Land
1
1.34
85
Starport - Land
1
1.29
52
Barracks - Land
3
2.03
127
Lower
9
4.32
338
Raise
2
2.19
231
Upgrade to Planetary Fortress
6
3.06
212
Upgrade to Orbital Command
2
2.65
346
MorphToHellionTank
2
3.92
72
Activate Mine
15
5.35
120
Deactivate Mine
4
2.79
58
High Impact Payload
3
1.95
102
Explosive Payload
1
1.29
17
Defender Mode
9
6.68
162
Fighter Mode
6
3.82
126