| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 191 | 172 | 70 | 4 | 90% | 00:52 | 00:13 | 17:06 | |
| 123 | 56 | 9 | 3 | 46% | 07:49 | 00:04 | 19:35 | |
| 50 | 46 | 48 | 6 | 92% | 00:50 | 00:15 | 02:15 | |
| 40 | 1 | 0 | 0 | 3% | 00:01 | 00:00 | 00:34 | |
| 24 | 20 | 17 | 4 | 83% | 00:58 | 00:11 | 02:14 | |
| 23 | 20 | 37 | 5 | 87% | 00:57 | 00:05 | 02:42 | |
| 17 | 17 | 54 | 13 | 100% | 00:53 | 00:13 | 03:33 | |
| 16 | 13 | 0 | 0 | 81% | 01:30 | 00:06 | 03:14 | |
| 6 | 5 | 1 | 1 | 83% | 00:36 | 00:11 | 00:51 | |
| 6 | 5 | 6 | 2 | 83% | 00:26 | 00:11 | 00:38 | |
| 5 | 4 | 17 | 16 | 80% | 03:51 | 00:44 | 15:54 | |
| 1 | 1 | 2 | 2 | 100% | 01:01 | 01:01 | 01:01 | |
| 1 | 1 | 0 | 0 | 100% | 01:36 | 01:36 | 01:36 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Personal Cloacking | 2 | 2 | 1 |
| EMP | 3 | 3 | 1 |
| Move | 9 | 13.32 | 28 |
| Attack | 134 | 88.07 | 30 |
| Calldown: MULE | 14 | 10.73 | 11 |
| Marauder - Stimpack | 2 | 1.5 | 2 |
| Calldown: Extra Supplies | 1 | 1.13 | 8 |
| Cancel Structure Building | 15 | 4.53 | 17 |
| Cancel Morph | 4 | 3.44 | 9 |
| Stimpack | 34 | 16.22 | 9 |
| Siege | 25 | 12.55 | 11 |
| Unsiege | 3 | 3.88 | 8 |
| Medivac - Load/Unload All | 1 | 5.5 | 10 |
| Scanner Sweep | 7 | 4.13 | 8 |
| Assault Mode | 14 | 7.5 | 2 |
| Fighter Mode | 1 | 1 | 1 |
| Barracks - Lift Off | 4 | 2.63 | 8 |
| Factory - Lift Off | 2 | 1.45 | 11 |
| Starport - Lift Off | 1 | 1.3 | 10 |
| Factory - Land | 2 | 1.45 | 11 |
| Starport - Land | 1 | 1.3 | 10 |
| Barracks - Land | 4 | 2.5 | 8 |
| Lower | 6 | 5.64 | 11 |
| Raise | 1 | 2.3 | 10 |
| Upgrade to Planetary Fortress | 6 | 3.17 | 6 |
| Upgrade to Orbital Command | 6 | 5 | 11 |
| Orbital Command - Lift Off | 2 | 3 | 7 |
| Orbital Command - Land | 2 | 1.86 | 7 |
| Activate Mine | 4 | 8.5 | 8 |
| Deactivate Mine | 2 | 1.8 | 5 |
| Emergency Thrusters | 12 | 7.1 | 10 |
| High Impact Payload | 1 | 2.33 | 3 |
| Defender Mode | 29 | 11.2 | 5 |
| Fighter Mode | 14 | 6.75 | 4 |
| KD8 Charge | 1 | 1.6 | 10 |
| ChannelSnipe | 2 | 4 | 1 |
| PortCity_Bridge_UnitNE10Out | 2 | 4 | 1 |