| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 232 | 215 | 396 | 12 | 93% | 01:40 | 00:05 | 08:03 | |
| 101 | 84 | 148 | 7 | 83% | 01:30 | 00:00 | 08:51 | |
| 99 | 85 | 1 | 1 | 86% | 08:36 | 00:04 | 31:40 | |
| 39 | 10 | 0 | 0 | 26% | 00:05 | 00:00 | 00:40 | |
| 23 | 17 | 0 | 0 | 74% | 04:21 | 00:59 | 12:14 | |
| 18 | 17 | 13 | 1 | 94% | 00:18 | 00:01 | 01:24 | |
| 13 | 9 | 48 | 14 | 69% | 03:23 | 00:09 | 18:34 | |
| 9 | 9 | 39 | 22 | 100% | 00:31 | 00:05 | 01:13 | |
| 7 | 6 | 56 | 21 | 86% | 03:00 | 00:23 | 09:13 | |
| 3 | 3 | 29 | 13 | 100% | 02:46 | 00:31 | 04:04 | |
| 1 | 1 | 1 | 1 | 100% | 03:52 | 03:52 | 03:52 | |
| 1 | 1 | 0 | 0 | 100% | 01:32 | 01:32 | 01:32 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Repair | 7 | 6.5 | 2 |
| Stop | 3 | 3 | 1 |
| Move | 6 | 9 | 2 |
| Attack | 894 | 545 | 2 |
| Calldown: MULE | 40 | 29.5 | 2 |
| Marauder - Stimpack | 3 | 3 | 1 |
| Calldown: Extra Supplies | 4 | 2.5 | 2 |
| Cancel Morph | 3 | 2 | 2 |
| Cancel Production | 1 | 1 | 1 |
| Stimpack | 98 | 98 | 1 |
| Siege | 15 | 24 | 2 |
| Unsiege | 12 | 23 | 2 |
| Medivac - Load/Unload All | 20 | 25.5 | 2 |
| Scanner Sweep | 42 | 38 | 2 |
| Bunker - Load/Unload All | 4 | 4 | 1 |
| Command Center - Load/Unload All | 1 | 1 | 1 |
| Command Center - Lift Off | 10 | 8.5 | 2 |
| Command Center - Land | 6 | 4.5 | 2 |
| Barracks - Lift Off | 12 | 6.5 | 2 |
| Factory - Lift Off | 4 | 4 | 2 |
| Barracks - Land | 4 | 4 | 1 |
| Lower | 10 | 6.5 | 2 |
| Raise | 5 | 3 | 2 |
| Upgrade to Planetary Fortress | 5 | 6 | 2 |
| Upgrade to Orbital Command | 7 | 9.5 | 2 |
| Orbital Command - Lift Off | 13 | 8 | 2 |
| Orbital Command - Land | 7 | 4 | 2 |
| Activate Mine | 24 | 24 | 1 |
| Deactivate Mine | 20 | 20 | 1 |
| Emergency Thrusters | 21 | 24.5 | 2 |
| High Impact Payload | 1 | 1 | 1 |
| Defender Mode | 7 | 5.5 | 2 |
| Fighter Mode | 4 | 3 | 2 |
| KD8 Charge | 1 | 3 | 2 |
| SalvageEffect | 3 | 3 | 1 |