| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 119 | 102 | 45 | 5 | 86% | 01:34 | 00:04 | 15:46 | |
| 89 | 36 | 0 | 0 | 40% | 11:38 | 00:05 | 24:07 | |
| 37 | 32 | 37 | 6 | 86% | 02:21 | 00:00 | 16:17 | |
| 32 | 5 | 0 | 0 | 16% | 00:01 | 00:00 | 00:11 | |
| 21 | 18 | 71 | 24 | 86% | 01:11 | 00:15 | 03:28 | |
| 20 | 17 | 12 | 3 | 85% | 00:47 | 00:19 | 01:41 | |
| 17 | 15 | 22 | 4 | 88% | 04:14 | 00:40 | 13:42 | |
| 13 | 12 | 0 | 0 | 92% | 01:40 | 00:47 | 03:59 | |
| 10 | 10 | 32 | 11 | 100% | 01:01 | 00:14 | 02:03 | |
| 6 | 6 | 14 | 4 | 100% | 00:45 | 00:25 | 01:21 | |
| 4 | 4 | 5 | 4 | 100% | 00:17 | 00:11 | 00:21 | |
| 1 | 1 | 1 | 1 | 100% | 00:20 | 00:20 | 00:20 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Repair | 4 | 4 | 12 |
| Personal Cloacking | 8 | 6.6 | 5 |
| Nuclear Strike | 10 | 7.4 | 5 |
| EMP | 23 | 9.67 | 3 |
| Stop | 1 | 2.38 | 8 |
| Move | 17 | 13.42 | 19 |
| Attack | 246 | 177.58 | 19 |
| Ghost - Hold Fire | 4 | 9 | 4 |
| Spray | 4 | 9 | 4 |
| Calldown: MULE | 22 | 17.32 | 19 |
| Marauder - Stimpack | 6 | 3.29 | 7 |
| Cancel Structure Building | 6 | 4.53 | 17 |
| Cancel Morph | 4 | 4.33 | 15 |
| Cancel Add-on Building | 1 | 1 | 3 |
| Cancel Production | 3 | 1.82 | 11 |
| Stimpack | 39 | 21 | 17 |
| Siege | 28 | 17.67 | 18 |
| Unsiege | 10 | 8.25 | 16 |
| Medivac - Load/Unload All | 20 | 14.08 | 13 |
| Scanner Sweep | 54 | 22.44 | 16 |
| Bunker - Load/Unload All | 2 | 3.08 | 12 |
| Command Center - Lift Off | 3 | 2.27 | 11 |
| Command Center - Land | 2 | 2.45 | 11 |
| Barracks - Lift Off | 1 | 1.42 | 12 |
| Factory - Lift Off | 2 | 1.6 | 5 |
| Factory - Land | 1 | 1 | 2 |
| Lower | 2 | 3.42 | 19 |
| Upgrade to Planetary Fortress | 3 | 2 | 8 |
| Upgrade to Orbital Command | 9 | 5.58 | 19 |
| Orbital Command - Lift Off | 5 | 4.06 | 18 |
| Orbital Command - Land | 4 | 4.33 | 18 |
| Emergency Thrusters | 20 | 12 | 13 |
| High Impact Payload | 2 | 2.5 | 2 |
| Defender Mode | 22 | 12.67 | 12 |
| Fighter Mode | 6 | 4.3 | 10 |
| KD8 Charge | 1 | 2.78 | 18 |
| SalvageEffect | 1 | 1 | 5 |