| Unit | Produced | Lost | Kills | Max Kills | % Lost | Avg Life | Shortest Life | Longest Life |
|---|---|---|---|---|---|---|---|---|
| 147 | 146 | 73 | 5 | 99% | 01:03 | 00:01 | 03:10 | |
| 84 | 48 | 2 | 1 | 57% | 06:40 | 00:02 | 16:12 | |
| 27 | 25 | 15 | 3 | 93% | 00:34 | 00:07 | 01:24 | |
| 19 | 19 | 25 | 8 | 100% | 01:06 | 00:08 | 02:38 | |
| 15 | 0 | 0 | 0 | 0% | 00:00 | 00:00 | 00:00 | |
| 9 | 8 | 0 | 0 | 89% | 01:26 | 00:14 | 03:10 | |
| 7 | 6 | 5 | 3 | 86% | 00:43 | 00:09 | 01:55 | |
| 6 | 6 | 2 | 1 | 100% | 01:24 | 01:09 | 01:40 | |
| 2 | 2 | 5 | 5 | 100% | 00:46 | 00:35 | 00:57 | |
| 2 | 2 | 1 | 1 | 100% | 00:17 | 00:15 | 00:20 | |
| 1 | 1 | 2 | 2 | 100% | 00:24 | 00:24 | 00:24 | |
| 1 | 1 | 2 | 2 | 100% | 00:31 | 00:31 | 00:31 |
| Supply (Estimate) | Time Started | Completed |
|---|
| Ability Name | Current Game Count | Avg Per Game | Total Games Used |
|---|---|---|---|
| Stop | 1 | 1.96 | 217 |
| Move | 6 | 5.11 | 533 |
| Attack | 150 | 113.89 | 573 |
| Calldown: MULE | 15 | 13.9 | 568 |
| Marauder - Stimpack | 4 | 3.7 | 255 |
| Calldown: Extra Supplies | 2 | 1.55 | 243 |
| Gather/Return Cargo | 1 | 1.09 | 284 |
| Cancel Structure Building | 4 | 5.35 | 483 |
| Cancel Morph | 3 | 2.86 | 428 |
| Stimpack | 20 | 22.4 | 449 |
| Siege | 4 | 11.44 | 322 |
| Medivac - Load/Unload All | 8 | 10.76 | 380 |
| Scanner Sweep | 2 | 8.43 | 427 |
| Command Center - Lift Off | 2 | 2.15 | 291 |
| Command Center - Land | 3 | 2.3 | 281 |
| Barracks - Lift Off | 4 | 2.29 | 356 |
| Factory - Lift Off | 4 | 2.19 | 388 |
| Starport - Lift Off | 2 | 1.47 | 482 |
| Factory - Land | 2 | 1.77 | 344 |
| Starport - Land | 1 | 1.28 | 458 |
| Barracks - Land | 5 | 2.42 | 336 |
| Lower | 9 | 5.44 | 562 |
| Raise | 2 | 2.39 | 363 |
| Upgrade to Planetary Fortress | 1 | 2.1 | 228 |
| Upgrade to Orbital Command | 3 | 3.29 | 572 |
| Orbital Command - Lift Off | 4 | 2.12 | 464 |
| Orbital Command - Land | 4 | 2.1 | 458 |
| Activate Mine | 17 | 9.69 | 273 |
| Deactivate Mine | 4 | 3.63 | 152 |
| Emergency Thrusters | 7 | 9.58 | 382 |
| High Impact Payload | 1 | 1.6 | 25 |